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Mage(Please note: If you are selecting Mage as the class in your application, please specify which greater circle your character wishes to join. The options are as follows: Druid - Shaman - Cleric - Necromancer - Summoner. The selection of your greater circle will make an impact on your character and how they are viewed within the world. All mages have the lesser circle of Sorcery as a base.) Mages and magi of Equinox work the magics weaving through the world. Some are the pleasant cleric and others the rumored necromancer, regardless magi are often misunderstood. Their powers and strange tongue border on the supernatural and not all are open-minded enough to receive them. They are a people unto themselves who felt the draw to power from a higher plain or claim it was “the stone” that bid them come forward and seal their fate. There are five circles of magic within Equinox that all share the tome of sorcery as a foundation. They are the circles of clerics, druids, summoners, shamans, and necromancers. Each has their own tome of magic that contains the words of power for their chosen path. Throughout Equinox tales can be heard of strange stones whose purpose is unknown and words illegible. It is only the mage that knows the truth of these ancient relics, for without freely given allegiance to “the stone” magic may forever die within Equinox. AR Cap 15 Specialty: 110 skill Primaries: 100 skill Secondaries: 80 skill All trade skills placed in the trade slot will reach 80.
Mages are able to learn one skill through experience.
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