Paladin
For some, preaching the good word and healing the stricken is not enough to complete their mission upon Equinox. Some are so moved by their conviction they take up the blade to fight for what is righteous and good to their own view. These paladins of light are willing to die for what they believe, even if they stand alone.
Paladins tend to stand alone, unable to see eye to eye with institutions or anyone other than their
great mentor who they will lament over time and time again. It is only their mentor they can ever fully agree with and this important figure often takes a god-like quality in their eyes. They, the blade of uninfluenced justice, need the same head-strong spirit of clerics to achieve anything worth notice.
AR Cap 32
Specialty: 110 skill
Parry
Primaries: 100 skill
Macefighting, Swordsmanship, Fencing, Tactics, Healing, Magic Resistance
Secondaries: 80 skill
Archery, Wrestling, Anatomy, Leadership, Magery
All trade skills placed in the trade slot will reach 80.
Paladins are able to learn two different skills through experience.
Ability Name |
Dot Command for Useage |
Base Skill |
Description |
Shield Bash |
.ability shieldbash[1/2/3] |
Wrestling |
Allows the character to bash his opponent with his shield for additional damage to their target. A shield must be equipped and this will .use some stamina. |
Aura of Spirituality |
.ability auraspirituality[1/2/3] |
None |
Creates an aura around the character that damages undead. This aura consumes mana. |