Rogue
Rogues have no true allegiance. If one’s mind can wrap around this simple and yet perverse truth, one may understand the rogue. Some who are known by the term as rogue are thieves, murders, and even revolutionists. They step quietly through a crowd unnoticed or can work a room of peace-loving people into a riot. For others, it is not their tongue or hidden blade that is the sharpest… it is the sweet unrivaled melody they produce that can lead even the strongest to their doom. The path of the rogue is one that is as varied as it is secretive. Even the closest among them, keep each other at a blade’s distance. No rogue in their right mind would trust another rogue.
AR Cap 20
Specialty: 110 skill
Musicianship, Stealth, Lockpicking
Primaries: 100 skill
Peacemaking, Provocation, Hiding, Tactics, Poisoning
Secondaries: 80 skill
Magery, Meditation, Macefighting, Swordsmanship, Fencing, Anatomy, Archery, Healing, Wrestling,Detect Hidden, Tracking
All trade skills placed in the trade slot will reach 80.
Rogues are able to learn four different skills through experience.
Ability Name |
Dot Command for Useage |
Base Skill |
Description |
Off-Hand Dagger |
.ability offhanddagger[1/2/3] |
Fencing |
Allows the character to wield a dagger in his off-hand for extra damage, but uses stamina. |
Backstab |
.ability backstab[1/2/3] |
Anatomy/ Tactics |
Allows a hidden/stealthed character to attack from behind for a large amount of damage. It also uses a large amount of stamina. |
Battle Fervor |
.ability battlefervor[1/2/3] |
Musicianship |
Allows the character to increase the attack speed of everyone in his party or group. Uses stamina and becomes more difficult to sustain over time. |
Enrapture |
.ability enrapture[1/2/3] |
Musicianship |
Allows the character to momentarily “stun” an enemy with his voice. Uses a medium amount of stamina to perform. |
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