World of Equinox

Requirements & Details

Requirements & Details

Please note: Please be sure to read the shard lore and the race history for your chosen character before writing your character application. The following information will only aid in your application process. It shows what is expected of each race to properly fit with Equinox lore. It is by no means a substitute for reading the lore of the shard and the history of your race.

Races that may be used as First Characters:
These characters may be applied for as a newcomer to the community. You may also apply for them as second characters if you wish it.

Human:
There are five different walks of life a human may undertake. They may become the mainstream humans of Haverstoke, gypsies, pirates, Cazrielen, or outcasts. It is important you list what type of human you wish to create in your application. A human can only become an outcast without writing scrolls and making a request to this change of lifestyle. They are all human, but all very different.

Skin tone and hair color: would be the normal ones found at the creation screen.

Elf:
The Elves see themselves as the true balance although in truth they are more aligned with good. They are loyal to their kind and guardians of nature. They are strong in magic though they are not opposed to bows or melee weapons. They would not taint themselves with a path seen as evil or unnatural.

Skin tone and hair color: The elves have pale/light skin or a golden hued skin as well as hair. Staff will meet you in game to give you your specially colored skin and hair.

Drow:
Drow are not considered Evil. They have their own way of thinking. They see themselves as the superior race above any other. They live in a world ruled by the females of the race. The Drow are extremely loyal to their goddess and their people.

There are two Noble Houses for you to choose from. It is important to write about the house your Drow belongs to in your application and why. Please be sure to read Drow Hierarchy (under character options) before choosing your house.
Torani is the first house and means Mistress of the Widow.
(Torani is more suited to Mages/Clerics & light lavender colors.)
Zauep is the second house and means Children of the Underdark.
(Zauep is more suited to Rogues/Warriors & dark lavender colors.)

Skin tone and hair color: A Drow’s skin is dark and hair is a silver white. Staff will meet you in game to give you your specially colored skin and hair.

Dwarf:
The dwarves have a mistrust for magic and anything that cannot be done with their own hands. They are warriors and crafters. They are a proud race. They are also often drunk beyond the point that would kill other races, from alcohol poisoning, with little or no inebriation. They are rowdy or cowardly, often from one extreme to another in moments. They warriors use the creations of their kind with pride, but look down upon the bow. Even the most cowardly Dwarf will not reduce to using the bow. It is an outward sign in their culture that they are a coward. They remain neutral in dealings with any race, after all they are above all fine negotiators and salesmen.

Skin tone and hair color: would be the normal ones found at the creation screen.

Advanced Race that may only be used as Second Character:
This race may only be applied for after another character has been made in Equinox. The Fey can be a trick race to properly play and role-play experience is a must before undertaking them.

Fey:
The Fey are a childlike race, it does not mean they need act like children. They are carefree and shirk responsibilities. They are inherently good and cannot begin to understand evil. They may sense something is wrong when evil is being done and shy away. The Fey are a magical race and while they may have limited interest in hunting they also have been known to use melee or bow. Fey cannot be or act evil. They are the purest innocence in the world of Equinox.

Fey begin their existence in Equinox as an animal of their choosing that is appropriate for a Fey. They must retain this animal form for one month before learning through role-play how to take a humanoid form. This must be shown in a scroll to show how your Fey has learned to change into a human and why.

Skin tone and hair color: Fey can have any bright or cheerful color for their animal form. The humanoid form and their natural form must be linked by their color of choice either in hair or skin. Staff will meet you in game to give you your specially colored skin and hair.


Advanced Races that may only be obtained through Role-play:
This means that the following races may not be applied for or “born” in Equinox. You must begin with the starting race and only through your experiences and interaction in the role-play world advance to these races.

Vampire:
To become a vampire, you must first be a human. All vampires are embraced here on Equinox and begin as humans. Only humans can become a vampire. The vampires can be a difficult race to play and is not for everyone. There are two different houses that can be joined depending upon how you wish to role-play your vampire. The house your Sire is a part of is the house you will join, so pick your vampire master well. Scrolls are necessary from the time one learns of the vampires until the night of their turning. A turning must be approved to successfully happen in Equinox.

Vampires have the ability to shapechange.  Nathaniel’s line is able to change into a wolf, raven, or snake and they are of the darkest black. Angelina’s line is able to change into a slime of blood.

Skin tone and hair Color: The skin of a vampire is pale. Hair will be at the discretion of staff. There will be no bright colors or colors reserved for Fey or Elves. Staff will meet you in game to give you your specially colored skin and hair.

Lycan:
To become a Lycan you must first be a human. The cursed humans who become wolves under the light of the full moon would be nearly impossible to detect until they become a snarling version of their former selves. They are born when a human is attacked by a Lycan who chooses them for the pack, not for a meal. Lycans become wolves under the full moon and act as mindless as normal wolves. They are without intelligence and only show allegiance to their pack. Scrolls must show several encounters with Lycans and a trip to the Howling Forest before an attack successfully turns a human.

Even during the day in human form, they are not ones for magic and tend to wield melee weapons or wrestle with their bare hands. Being a race of brute strength, they would not use a bow or stealthy methods.

Skin tone and hair color: would be the normal ones found at the creation screen.
Shapechange: is a dark brown wolf. Staff will meet you in game to give you your shapechange.

Dark Elf:
To become a Dark Elf, you must first be an Elf. Through exploration of the outside world or through no longer agreeing with traditional Elf values does an Elf become cursed as a Dark Elf. Scrolls must show this change of view from dealing with those not of the Elf race and from leaving their tree top homes to explore the world.

The Dark Elves seek allies among the other races. They are neither good nor truly evil but they do have a knowledge of the world and an incriminating past their tree living relatives do not. They are not innocent. From their curse many would choose to fight with their bare hands, though melee is not unheard of or wielding a bow. They lack the ability to use magic. The magic within them has been corrupted and turned against them in their curse.

Skin tone and hair color: The dark elves have grey or dingy colored skin and hair, black hair is acceptable. Staff will meet you in game to give you your specially colored skin and hair.


Sidhe:
To become a Sidhe, you must first be a Fey. The Sidhe are those of the Fey who have become corrupted. Fey can only be corrupted by the intentional act of an evil character against them. Fey cannot simply change views and become evil. Scrolls must show this evil act and how it has scarred your Fey either to death or to becoming a Sidhe.

Sidhe have survived withering away as most Fey would and are the purest evil in the world of Equinox. They revel in corruption and are limited to the dark form of a wisp. They lose both the ability to become a creature of nature or a human. They only know the magic of necromancy and lose all other magical or melee ability with the loss of being a Fey

Skin tone and hair color: Sidhe have only one form. Their wisp will become a darker version of their color chosen as a Fey. Example: gold to dark gold, pink to dark red.


Ghosts: (Not available to players at this time.)
To become a Ghost, you must first have been alive. Any character that dies in Equinox may become a ghost after they are buried in the cold hard ground.

Ghosts are all throughout Equinox. There are places rumored to be Haunted Castles where they can come together. Those who die in Equinox and are restless will become ghosts to torture or help the living. They do not have memories of their life and are unable to seek vengeance for wrongs done to them, even that of their own death. They just might remember a kind face that once helped them along the way or a loved one they await to join them in the afterlife.  As ghosts they have no material possessions and can do little more than wail at the living... unless they find one of those who claim to understand them.


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