World of Equinox

Magic Touch

Magic Touch

 


Invocation
Taught by: Alchemist, Mage, and Scribe vendors.

The Invocation skill adds an extra bit of power to a casters attack and buff spells, as well as giving the user the ability to gague a target's intelligence.

The only direct use of the Invocation skill is for gaugeing the intelligence and mana of a targeted creature or player.

There are, however, a couple indirect uses that are much more helpful to a spellcaster. For buff spells, after the initial roll to find the degree of the effect a bonus is added. This bonus is determined by the Invocation skill. The more skill, the larger the bonus applied.

The second indirect use of the Invocation skill is for determining the damage of attack spells. When using an attack spell, the caster's Invocation is compared to the targets Magic Resist, and the damage is adjusted accordingly. This adjustment will cause the spell to do anywhere from 50% to 150% its normal damage depending on the comparison.

 

Magery
Taught by: Alchemists, Mages, and Scribes.

Magic is divided into 6 schools, each focusing on a certain effect such as elemental summoning, death, healing, etc. All magics share the need for a spellbook and scrolls. Each mage needs to train in the Sorcery school, so they may learn about magic. Once their training in sorcery is complete, they are free to choose one further school to dedicate themselves to. Further information on the schools can be found in "Understand Magic."

To use their powers, mages need to study and learn from scrolls. These can be found on monsters or in chests as loot, or can be purchased from a scribe. Most of the more powerful scrolls will only be found as loot or from other players.

Spells are arranged into Lesser and Greater categories, with each of the 6 schools having 8 spells of both type. You may cast a spell by clicking on the gem next to its name. You may also view more details about the spells by clicking the scroll icon to the bottom-right of the book, and browsing through as with any normal book.

A tool available to the mages is a mage staff. This staff allows a mage to cast a spell simply by speaking the power words, rather than having to go through the spellbook.

The magery skill has one other use, the identification of magic items. To do this use the skill directly by clicking the blue gem next to it in the skills book and select what you wish to identify.

 

Magic Resistance
Taught by: Alchemist, Mage, Resistor, and Scribe vendors.

Magic Resist allows a character to take less damage from offensive spells.

When targeted by a spell, a check is made between the targets Magic Resist and the casters Invocation. Depending on the result of this comparison, the spell can do between 50% or 150% of its base damage. The higher your characters Magic Resist, the higher the chance of a spell doing less than its base damage. A spell cannot be totally negated.

 

Meditation
Taught by: Alchemist, Mage, and Scribe vendors.

By entering a meditative trance, a spellcaster is able to quickly regenerate their mana pool. The speed at which a character regenerates mana is based on skill. The difficulty of meditating is dependant on the difference between a characters intelligence and their current mana. If at any time a caster is at 0 mana, the difficulty to meditate is 100%.

There are a few things that can happen to cause a character to exit their trance. The first is movement. The second is performing any kind of action from eating an apple to mounting a horse. The third and final is if they are hit in combat.


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